Devlog#0 - First Vertical Slice


What started as a simple university project quickly grew into something much more. Our small team, consisting of just two members—a game designer with three years of experience and a technical programmer with three years in the games industry—embarked on a journey to create something special for our final major project.

As we developed the initial demo, our team expanded to six skilled "absurdists," each bringing expertise in programming, music, and art. Along the way, we also collaborated with freelancers for cutscenes and player animations, further enhancing the project. Fueled by this drive, we founded Absurd Software and set up the infrastructure for our newly formed studio.

With the foundations in place, we officially began the pre-production phase of our first major title, "House of Heists"

Files

Build v0.0.9.zip 244 MB
6 days ago

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